aa aa aa ab ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ad ac ac ac ac ac ac ac ac ac ac ac ae ae ae 
aa aa aa af ag ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ai ah ah ah ah aj ah ah ah ah ah ak ah ah ah ah ah ae ae ae 
aa aa aa aa al am an an an an an an an an an an an an an an an an an an ao ad ap ah am an an an an an an an an aq ah ac 
aa aa aa aa al ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ad ah ar ah ah ah ah ah as ah ah ah at ah ac 
aa aa aa au ah ah ah ah ah ah ah ah ah av av av av av av av ah ah ah ah ah ad ah aw aw aw aw aw aw aw aw ah ah at ax ac 
aa aa aa aa al ah ah ah ah ah ay ah ah az az az az az az aA ah aB ah ah ah ad ah aC aC aC aC aC aC aC aD ah ah at ah ac 
aa aa aa aa aE ah ah ah ah ah ah ah ah aF aF aF aF aF aF aG ah ah ah ah ah ad ah aH aH aH aH aH aH aH aI ah ah at ah ac 
aa aa aJ aK ah ah ah ah ah ai ah ah ah aL aL aL aL aL aL aM ah ah ah ah ah ad ah aN aN aN aN aN aN aN aO ah ah at ah ac 
aa aa aa aa af ah ah ah ah ah ah ah ah aP aQ aR aS aT aQ aU aV aW aW aW aW aX ah aY aZ a0 a0 a0 a0 a1 a2 ah a3 at ai ac 
aa aa aa aa aa al ah ah ah ah ah ah ah aV aW aW a4 aW aW aW a5 a6 a7 a8 ah a9 aW aW a4 aW ba aW aW a4 aW aW bb at ah ac 
aa aa aa aa aa af ah ah ah ah ap ah ah ad ah ah a3 ah ah ah ah ah bc ah ah ah ah ah ah ah ad ah ah ah ah ah ad at ah ac 
aa aa aa aa aa aa al ah ah ah ah ah ah ad ah ah ah ah ah ah ah ax ah ah ah ah ay ah ah ah ad ah ah a6 a7 a8 ad at ah ac 
aa aa aa bd aa aa al ah ah ah ah ah ah ad ah ah ah ah ah ah ah ah ah ah ah ah ah ah a3 ah ad ah ah ah bc ah ad at ah ac 
aa aa aa aa aa aa al ah ah ah ah ah ak ad be be be be be be be be be be ah ah ah ah ah ah bf aW aW aW aW aW aX bg ah ac 
aa aa aa aa aa aa al ah ah ah ah ah ah ad bh bh bh bh bi bj bh bh bh bk ah ah ah ah ah bl ad ah ah ah ah ah a9 aW bm aW 
aa aa aa aa aa aa al ah ah ah ah ah ah ad bn bn bn bo bp bq br bn bn bs ah ah ah ah ah aV a5 ah ah ah bt ah bl bu ah ac 
aa aa aa aa aa bv ah ah ai ah ah ah ah ad bw bw bx by bp bq bz bA bw bB ah ah ah ah ah ad ah ah ah ah ah ah bC ah ah ac 
aa aa aa aa bD ah ah ah ah ah ah ah ah ad bE bE bF by bp bq bz bG bE bE ah ah ah ah ak ad ah ah ah ah ah bH bI ah ah ac 
aa aa aa aa al ah ah ah ah ah ah ah ah ad ah ah bF by bp bq bz bG ah ah ah ah ah ah ah ad ah ah ay ah ah at ah ah bJ ac 
aa aa aa bD ah ah ah ah ah ah ah ah ah ad ah ah bF by bK bL bz bG ah ah ax ah ah ah ah ad ah ah ah ah ah at ah ah ah ac 
aa aa au ah ah bJ ah ah ah ah ay ah ah ad ah ah bF bK bE bE bL bG ah ah ah ah ah ah ah ad ai ah ah ah ah at ah ah ah ae 
aa aa aa af ah ah ah ah ah ah ah ah ah ad ah ah bM bE bN bN bE bO ah ah ah ah ah ah ah ad ah ah ah aB ah at ah ah ah ae 
aa aa aa aa af ah ah ah ah ah ah ah ah a9 bb ah aY bP bQ bQ bR a2 ah ah ah ap ah bS ah ad ah ah ah ah ah at ah ax ah ae 
aa aa aa aa bT ah ah ah ah ah ah ah ah bJ a9 aW aW aX ah ah ad ah ah ah ah ah ah bc ah bf aW aW aW aW bb at ah ah ah ae 
aa aa aa aa aa af ah ah ah ah ah ah ah ah ah ah ah ad ah ah bf aW aW aW aW aW aW aW aW a5 ah ah ap ah ad at ah ah ah ae 
aa aa aa aa aa aa af ah ah bS ah ah ah ai ah bl aV a4 aW aW aX ah ay ah ah ah ah ah ah ah ah ah ah ah ad at ah ah ah ac 
aa aa aa aa aa aa aa bU ah bc ah ah ah ah ah ah ad ah ah ah ad ah ah ah ah bl ah ah ah bV ah ah ak ah ad at ah ah ah ac 
aa aa aa aa aa aa aa af ah ah ah ah ah aV aW aW a5 ak ah ah ad ah ah ah ah ah ah ah bW bX bY ah ah ah ad at ah ap ah ac 
aa aa aa aa aa aa aa aa bU ah ah ah aV a5 a3 ah ah ah ah ah ad ah bS ah ah ah ah ah bZ b0 b1 ah ah ah ad at ah ah ah ac 
aa aa aa aa aa aa aa b2 ah ah ah ah ad ah ah ah ah ah ah ah ad ah bc ah ah ah ah ah bZ b3 b1 ah ah ah ad at ah ah ah ac 
aa aa aa aa aa aa aa aa bU ah ah ah ad aw aw aw aw aw aw aw ad ah ah ah ah ah ah ah b4 b5 b6 ah ah ah ad at ah ah ah ac 
aa aa aa aa aa aa aa aa bU ah ay ah ad aC b7 b8 aC aC aC aD ad ah ah ah ah aB ah ah aY b9 a2 ah ah ay ad at ah ca ah ac 
aa aa aa aa aa aa cb aa bU ah ah ah ad cc cd ce cf aN aN aO bf aW aW aW aW aW aW aW aW a4 aW aW aW aW aX at ah ah ah ac 
aa aa aa aa aa b2 ah cg ah ah ah ah ad ch cd ce ci cj cj aU ad ah ah ah ah ah ai ah bl ah ah ah ah ah ad at ah ah ah ac 
aa aa aa aa aa aa af ai ah ah ah ah ad ch ck cl ci ah ah ah ad ah a3 ah ah ah ah ah ah ah ah ah ah ap ad bg ah ah ah ac 
aa aa aa aa aa aa aa al ak ah ah ah ad cm cn cn co ah ah ak ad ah ah cp an an an an an an an an ao ah ad bC ah ah ah ac 
aa aa aa aa aa aa aa af ah ap ah ah ad aP cq cr aU ah ah ah ad ah ah at ah ah ah ah ah ah ah ah ah ai ad bI bl ah ah ac 
aa aa aa aa aa aa aa aa al ah bu bS ad cs ad ah cs ah ah ah ad bl ah at ah ca a3 ah ak ah ah ah ah ah ct ah ah ah ah ac 
aa aa aa aa aa aa aa aa al ah ah bc a9 aW a4 aW aW aW ba aW a5 ah ah bg ah ah ah ah ah ah ae ae ae ah ad ah ah ah ah ac 
aa aa aa aa aa aa aa aa ab ac ac ac cu cu cu cu cu cu ct cu cu cu cu ac ac ac ac ac ac ac ae ae ae ac ad ac ac ac ac ac 

:def
:aa
pix("water/water.png")
walk(0)
:ab
pix("grass.png")
walk(0)
addpix("water/water_e_trans.png")
:ac
pix("grass.png")
walk(0)
:ad
pix("road/road_ns.png")
walk(1)
:ae
pix("farmland.png")
walk(1)
:af
pix("grass.png")
walk(1)
addpix("water/water_ne_trans.png")
:ag
pix("grass.png")
walk(0)
addpix("water/pool.png")
:ah
pix("grass.png")
walk(1)
:ai
pix("tree.png")
walk(0)
:aj
pix("road/road_ns.png")
walk(1)
Action
move("world4x4.txt", 5, 3)
hero("hero_n")
set("temp1", 1)
:ak
pix("large_shrub.png")
walk(0)
:al
pix("grass.png")
walk(1)
addpix("water/water_e_trans.png")
:am
pix("town/fence_e.png")
walk(0)
:an
pix("town/fence_ew.png")
walk(0)
:ao
pix("town/fence_w.png")
walk(0)
:ap
pix("small_shrub.png")
walk(0)
:aq
pix("town/fence_ws.png")
walk(0)
:ar
pix("grass.png")
walk(0)
addpix("big_rocks.png")
:as
pix("grass.png")
walk(1)
addpix("small_rock.png")
Action
if(var("town8_rock"), "=", 0)
    give("maxhp", 2)
    give("hp", 2)
    set("town8_rock", 1)
endif
:at
pix("town/fence_ns.png")
walk(0)
:au
pix("water/land_e.png")
walk(0)
:av
pix("roof_blue/roof_n_back.png")
walk(0)
:aw
pix("roof_red/roof_n_back.png")
walk(0)
:ax
pix("mixed_flowers.png")
walk(1)
:ay
pix("garden.png")
walk(1)
:az
pix("roof_blue/roof_n_top.png")
walk(0)
:aA
pix("roof_blue/roof_n_top_right.png")
walk(0)
:aB
pix("blue_flowers.png")
walk(1)
:aC
pix("roof_red/roof_n_top.png")
walk(0)
:aD
pix("roof_red/roof_n_top_right.png")
walk(0)
:aE
pix("grass.png")
walk(0)
addpix("water/water_e_trans.png")
addpix("people/woman_s2.png")
Action
if(question("Going to Rhoeyce?  The ferry is free."), "=", 1)
	move("town7.txt", 33, 15)
	hero("hero_s")
endif
:aF
pix("roof_blue/roof_n.png")
walk(0)
:aG
pix("roof_blue/roof_n_right.png")
walk(0)
:aH
pix("roof_red/roof_n.png")
walk(0)
:aI
pix("roof_red/roof_n_right.png")
walk(0)
:aJ
pix("water/bridge_w_end.png")
walk(1)
:aK
pix("water/bridge_e2.png")
walk(1)
:aL
pix("roof_blue/roof_n_bot.png")
walk(0)
:aM
pix("roof_blue/roof_n_bot_right.png")
walk(0)
:aN
pix("roof_red/roof_n_bot.png")
walk(0)
:aO
pix("roof_red/roof_n_bot_right.png")
walk(0)
:aP
pix("town/wall_sw.png")
walk(0)
:aQ
pix("town/wall_s.png")
walk(0)
addpix("town/empty_window_trans.png")
:aR
pix("town/sign_gem.png")
walk(0)
:aS
pix("road/end_door.png")
walk(1)
Action
move("shop8.txt", 16, 8)
hero("hero_n")
:aT
pix("town/sign_weapon.png")
walk(0)
:aU
pix("town/wall_se.png")
walk(0)
:aV
pix("road/road_se.png")
walk(1)
:aW
pix("road/road_ew.png")
walk(1)
:aX
pix("road/left_t.png")
walk(1)
:aY
pix("town/wood_wall_sw.png")
walk(0)
:aZ
pix("road/end_wood_door.png")
walk(0)
Action
move("shop8.txt", 28, 8)
hero("hero_n")
:a0
pix("town/wood_wall_s.png")
walk(0)
:a1
pix("road/end_wood_door.png")
walk(0)
Action
move("shop8.txt", 33, 8)
hero("hero_n")
:a2
pix("town/wood_wall_se.png")
walk(0)
:a3
pix("red_flowers.png")
walk(1)
:a4
pix("road/reverse_t.png")
walk(1)
:a5
pix("road/road_nw.png")
walk(1)
:a6
pix("tree_left.png")
walk(1)
:a7
pix("tree_center.png")
walk(0)
:a8
pix("tree_right.png")
walk(1)
:a9
pix("road/road_ne.png")
walk(1)
:ba
pix("road/road_t.png")
walk(1)
:bb
pix("road/road_sw.png")
walk(1)
:bc
pix("treetrunk.png")
walk(0)
:bd
pix("water/island.png")
walk(0)
:be
pix("roof_green/roof_n_back.png")
walk(0)
:bf
pix("road/right_t.png")
walk(1)
:bg
pix("town/fence_s.png")
walk(0)
:bh
pix("roof_green/roof_n_top.png")
walk(0)
:bi
pix("roof_green/roof_n_top.png")
walk(0)
addpix("roof_green/roof_nw_top.png")
:bj
pix("roof_green/roof_n_top.png")
walk(0)
addpix("roof_green/roof_ne_top.png")
:bk
pix("roof_green/roof_n_top_right.png")
walk(0)
:bl
pix("flowers.png")
walk(1)
:bm
pix("road/road_ew.png")
walk(1)
Action
move("world4x4.txt", 6, 4)
hero("hero_e")
set("temp1", 2)
:bn
pix("roof_green/roof_n.png")
walk(0)
:bo
pix("roof_green/roof_n.png")
walk(0)
addpix("roof_green/roof_nw.png")
:bp
pix("roof_green/roof_w_top.png")
walk(0)
:bq
pix("roof_green/roof_e_top.png")
walk(0)
:br
pix("roof_green/roof_n.png")
walk(0)
addpix("roof_green/roof_ne.png")
:bs
pix("roof_green/roof_n_right.png")
walk(0)
:bt
pix("grass.png")
walk(0)
addpix("wood_sign.png")
Action
dialog("Welcome to Aaryak.")
:bu
pix("tree2.png")
walk(0)
:bv
pix("water/diag_2.png")
walk(1)
:bw
pix("roof_green/roof_n_bot.png")
walk(0)
:bx
pix("roof_green/roof_n_bot.png")
walk(0)
addpix("roof_green/roof_nw.png")
:by
pix("roof_green/roof_w.png")
walk(0)
:bz
pix("roof_green/roof_e.png")
walk(0)
:bA
pix("roof_green/roof_n_bot.png")
walk(0)
addpix("roof_green/roof_ne.png")
:bB
pix("roof_green/roof_n_bot_right.png")
walk(0)
:bC
pix("treetop2.png")
walk(0)
:bD
pix("grass.png")
walk(1)
addpix("water/water_se_trans.png")
:bE
pix("town/wood_wall.png")
walk(0)
:bF
pix("roof_green/roof_w_bot.png")
walk(0)
:bG
pix("roof_green/roof_e_bot.png")
walk(0)
:bH
pix("town/fence_n.png")
walk(0)
:bI
pix("treetrunk2.png")
walk(0)
:bJ
pix("small_flowers.png")
walk(1)
:bK
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_sw.png")
:bL
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_se.png")
:bM
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_sw_bot.png")
:bN
pix("town/wood_window.png")
walk(0)
:bO
pix("town/wood_wall.png")
walk(0)
addpix("roof_green/roof_se_bot.png")
:bP
pix("road/end_wood_door.png")
walk(1)
Action
move("shop8.txt", 17, 22)
hero("hero_n")
:bQ
pix("town/wood_sign_tavern.png")
walk(0)
:bR
pix("road/end_wood_door.png")
walk(1)
Action
move("shop8.txt", 20, 22)
hero("hero_n")
:bS
pix("treetop.png")
walk(0)
:bT
pix("water/subtle_land_e.png")
walk(1)
:bU
pix("water/water_e.png")
walk(0)
:bV
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_nmid_trans.png")
:bW
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_nw_trans.png")
:bX
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_mid.png")
:bY
pix("grass.png")
walk(1)
addoverpix("town/wood_roof_ne_trans.png")
:bZ
pix("town/wood_roof_w.png")
walk(0)
:b0
pix("town/wood_roof_mid.png")
walk(0)
:b1
pix("town/wood_roof_e.png")
walk(0)
:b2
pix("water/subtle_land_e.png")
walk(0)
:b3
pix("town/wood_roof_smid.png")
walk(0)
:b4
pix("town/wood_roof_sw.png")
walk(0)
:b5
pix("town/wood_wall.png")
walk(0)
addpix("town/sign_weapon_trans.png")
:b6
pix("town/wood_roof_se.png")
walk(0)
:b7
pix("roof_red/roof_n_top.png")
walk(0)
addpix("roof_red/roof_nw_top.png")
:b8
pix("roof_red/roof_n_top.png")
walk(0)
addpix("roof_red/roof_ne.png")
:b9
pix("road/end_wood_door.png")
walk(1)
Action
move("shop8.txt", 29, 31)
hero("hero_n")
:ca
pix("grass.png")
walk(1)
addpix("big_rocks.png")
:cb
pix("water/land_s.png")
walk(1)
:cc
pix("roof_red/roof_n_bot.png")
walk(0)
addpix("roof_red/roof_nw.png")
:cd
pix("roof_red/roof_w_top.png")
walk(0)
:ce
pix("roof_red/roof_e_top.png")
walk(0)
:cf
pix("roof_red/roof_n_bot.png")
walk(0)
addpix("roof_red/roof_ne.png")
:cg
pix("grass.png")
walk(1)
addpix("water/water_s_trans.png")
:ch
pix("roof_red/roof_n_top.png")
walk(0)
addpix("roof_red/roof_nw.png")
:ci
pix("roof_red/roof_e_bot.png")
walk(0)
:cj
pix("town/wall_s.png")
walk(0)
:ck
pix("town/wall.png")
walk(0)
addpix("roof_red/roof_sw.png")
:cl
pix("town/wall.png")
walk(0)
addpix("roof_red/roof_se.png")
:cm
pix("town/wall.png")
walk(0)
addpix("roof_red/roof_sw_bot.png")
:cn
pix("town/window.png")
walk(0)
:co
pix("town/wall.png")
walk(0)
addpix("roof_red/roof_se_bot.png")
:cp
pix("town/fence_es.png")
walk(0)
:cq
pix("road/end_door.png")
walk(1)
Action
move("shop8.txt", 14, 36)
hero("hero_n")
:cr
pix("town/sign_inn.png")
walk(0)
:cs
pix("grass.png")
walk(0)
addpix("castle/sign.png")
Action
dialog("The sign bills this inn as the 'Seabreeze Hotel', with an ocean view \
	and unmatched scenery")
:ct
pix("road/road_ns.png")
walk(1)
Action
move("world4x4.txt", 5, 5)
hero("hero_s")
set("temp1", 3)
:cu
pix("grass.png")
walk(0)
Action
move("world4x4.txt", 5, 5)
hero("hero_s")
set("temp1", 3)
